![]() ![]() At 2560x1440 it stays above fps without issue, but with a newer GPU you’ll probably be able to see the benefit of a 120Hz monitor without problems.Ī few hours of play on live servers have been gone by without major incident, though they were overloaded for a few hours directly after launch. Otherwise, I’ve run into no graphical glitches and can maintain 120+ fps at 1920x1080 on higher settings with ease. I spent the remaining hours of the campaign hoping for anything half as interesting.Ĭall of Duty: WWII runs well and looks sharp on my PC (see my specs above), though some of the post-processing effects might trouble aging rigs. It's a tense, novel break from shooting heads as they peek out over cover. If you talk to the wrong person, they'll question your purpose and identity, which you are told to memorize beforehand by referencing a fake ID. What follows is like being on the receiving end of a first-person Papers, Please: You have to find your contact in the environment among plenty of lookalikes, and speak a code phrase to them. During the liberation of Paris, you assume the role of an undercover operative infiltrating a Nazi garrison. A few stealth sequences just transition into the typical Call of Duty firefights, which are far more forgivable, but without the proper training or UI to make enemy pathing clear, the pure stealth sequences easily fall apart.Ĭall of Duty: WWII stops feeling historical beyond appearances pretty quickly.Īs rote as the rest of the levels are, there's at least one new classic, and it involves almost no shooting at all. It'd be great as a set piece that you glide through, skirting on the edge of German lanterns, but the result is a frustrating stretch of trial and error. The worst is punctuated by a sequence that's intended to be the emotional climax of the second act where you carry a stranded civilian through enemy territory. Stealth levels are more prominent, and are as exciting as they are frustrating. Ranging from practical to absurd and videogame-y as it gets, squad abilities help break up the monotony of WWII's mostly unsurprising level design. One gives you health packs, another replenishes ammo, another grenades, one calls out a mortar strike, and your CO highlights the enemy soldiers in bright white. ![]() Each war friend that accompanies you comes with a simple perk that refreshes on a timer. They made me feel like the opposite of a wall-running super soldier, and more aware of my small cast of useful squadmates. Once you run out, Call of Duty's ever-flowing enemy soldiers will almost certainly finish the job, but I enjoyed feeling frail and mortal again, even if I was using health packs at the same steady rate the auto-generating health would have provided. ![]() You can stockpile a few to use on demand, which adds a welcome, if superficial layer of tension. It never regenerates, only replenished by health packs scattered around the level or thrown to you by a squadmate. Things are different in the return to 1940s Europe, but by small degrees.įor the campaign only, the health system returns to the original Call of Duty's finite life bar. To my surprise, it wraps with one of the quieter (still loud) endings I've seen in a Call of Duty game. Starting with the iconic and obligatory landing at Normandy, you shoot your way through the Western Front, liberating Paris, crossing the Rhine, and taking part in the Battle of the Bulge. You play as Daniels, a US soldier and member of the 1st Infantry Division. This is another Call of Duty campaign, replete with slow crawl concussion scenes, cornfed soldiers, and angry COs. This isn't the powerful history lesson for future generations it was first billed as. I'm not surprised Call of Duty always flubs the grandiose promises made by its marketing. It turns a global catastrophe into a melodramatic test of camaraderie, more concerned with making you feel cool than bogging anyone down with historical context. The singleplayer campaign isn't really about WWII anyway, it's about how friendship between adult men requires both great sacrifice and a great aim. ![]()
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