Late joining and rejoining support for online sessions:.Ability to return to the level after entering the stairs to rejoin players instead of waiting.Automatic spectator view upon death or after entering stairs while waiting for other players to finish the level.“Spectate everyone” mode, splitting the HUD and zooming out the game view to see all players at once.Spectate any individual player, changing targets at any time.Headless dedicated server to allow hosting persistent lobbies and tournament matches. Optional support for direct IP connections and LAN play.Steam multiplayer integration for creating and joining lobbies – no port forwarding needed.In-game lobby browser and lobby visibility settings (public, friends-only, private).High-latency support: two-player sessions are playable up to 300 milliseconds of latency.Play with friends from around the world without perceptible input/audio/visual lag!.Play with up to 8 players at once in online co-op and versus modes!.Suzu is fully invincible during her dash, protecting her from any enemies waiting at her destiation.Bounce traps redirect her dash, altering her attack trajectory and final position!.The dash attack is only stopped by walls and shielded enemies, letting Suzu travel many tiles in an instant.All enemies in a straight line are killed instantly as Suzu dashes through them.Wields the Lance of Courage, a melee weapon that unleashes a rapid, powerful dash when killing an enemy!.This can also be done manually by performing the “Eject” action ( Left+Right).Once the timer runs out, the possessed enemy starts taking damage, eventually forcing Chaunter back into its base form.Control of an enemy cannot be kept indefinitely – a countdown of 24 beats starts ticking as soon as Chaunter takes possession.When losing all hearts while transformed into an enemy, Chaunter reverts back to its usual form.Attacking, digging or using items forces them to stand still for a few beats.Unlike fast enemies or Chaunter itself, slow enemies are allowed to wield weapons, overriding their usual attack!.Slow enemies such as Skeletons or Golems can move quickly while possessed.For example, a possessed Red Dragon breathes fire using the two spell buttons.All enemy abilities are mapped to the action and spell slots.Possessing an enemy lets Chaunter take full control, copying their health, damage and abilities!.
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