![]() ![]() Funny I had never really thought about that before as I am not a gamer.It is interesting how the BSP palate is sooo wide. I assume that when your character walks in one space the music either stays for the duration of time in that space (and I stooped until you leave) or changes when southing specific triggers a need for the music to shift. As a diehard Disco Elysium fan, I found the whole thing pretty fun to play with, if muddled by a slightly fiddly UI at times. I have never played this game so I assume that to be true. Collage Mode offers +5 to Conceptualisation, though -5 to Logic. Where a film requires specific length of piece and movement to accompany images- the video game offered a more loose opportunity- where establishing mood was less (not?) reliant on time. Disco Elysium - The Final Cut Soundtrack -75. Disco Elysium - Soundtrack and Artbooklet -75. You’re a detective with a unique skill system at your disposal and a whole city to carve your path across. ![]() I read an interesting thing online where the band were talking about scoring for a video game vs a film. The full Disco Elysium soundtrack by British Sea Power is available in vinyl with two different box designs. Disco Elysium - The Final Cut is a groundbreaking role playing game. ![]() What I really like is that like the soundtrack for From the Sea to the Land beyond, BSP revisit some themes of recognizable tunes, but don't rely on them. Swissy88: Soundtrack should have been made available here on release, the fact that its missing for so long means Ill never buy this game. I just am listening to this album for the first time this morning. ![]()
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