By the way, deck rails should not be less than 36” above the deck. Check with your local building official before beginning. Be careful here, some building departments require the space to be even less. There should never be more than four-inches of clearance between any parts. It is really important to remember that spacing between parts in open rail systems is important. However, we are planning to add copper post caps to improve the appearance of the deck. One thing we didn’t want to do is remove plywood siding to tighten bolts – kind of an expensive process. We used large chunks of 4×6 blocking as backing for our lags. This meant that we wouldn’t be able to access the deck framing later on. In our case our customer’s deck already had a beautiful plywood soffit (ceiling cover). Through bolting is important because it can be easily tightened later as the wood expands and contracts, which causes even the best of connections to loosen. Each post should be connected to the deck with at least two half-inch through-bolts with the spacers we mentioned and malleable washers (they’re the big square kind) at both sides. When it comes to bolt connections – size IS extremely important. This is another step in reducing rot and improving the life of your deck. If you have read our articles in the past we mentioned the under-board deck fastening system. All such connections have a tendency to hold enough moisture to promote rot. We have found that wherever wood connects there is a chance for rot. The washers act as spacers between the post and the deck and guarantee a free flow of air at the connection. We recently decided to begin using neoprene washers at the bolt connections BETWEEN the post and the deck edge. Also, clear material is stronger than the same material with knots, and vertical grain is simply the most beautiful wood in the world to look at. We also like to use vertical grain, clear-dry redwood when the budget allows because the material can be pre-stained before assembly (no waiting for natural moisture to evaporate). Once the post is notched its depth at the thinnest point is not less than 3 ½” (a full 4×4). We also prefer to use 4×6 posts instead of 4×4’s. We prefer the strength of a two-post corner. Also, we prefer a two-post corner system where others suggest that a single post system is cleaner. Others prefer no notch placing the rail system outside the deck edge. or not! We like to notch the post so that the rail system is centered over the edge of the deck. Also, “how a post is connected to a deck” can have a great deal to do with the deck’s appearance – and – how strong the hand rail is…. Isn’t it amazing! Even a deck-post connection can be important. Thus, we were able to achieve a strong connection via heavy bolting at the deck perimeter and we did not have to worry about penetrating the waterproof surface anywhere. Since there was plenty of bolting area beneath the tile edge we decided to use thicker-than-normal posts and notch them at the tile edge. This meant we couldn’t bolt the posts directly to the side of the deck. We didn’t want them to penetrate the edge of the tile either. This made connecting the posts even more difficult. The tile detail extended over the edge of the deck in the same fashion as a countertop. We didn’t want the posts come up through the flooring because each penetration would eventually become a potential leak hazard. Since the deck was going to be finished with ceramic tile the deck post system suddenly became an extremely important consideration. Leaks in tile decks can be disastrous to surrounding areas and cost a fortune to fix. Needless to say we found it necessary to remove an inordinate amount of surrounding surface material in hopes of eliminating any existing fungus damage. The deck is located on the windward side of the house and leaks were showing up at adjacent interior walls and ceilings. Our remodeling company was recently called to repair a leaking second story deck.
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Late joining and rejoining support for online sessions:.Ability to return to the level after entering the stairs to rejoin players instead of waiting.Automatic spectator view upon death or after entering stairs while waiting for other players to finish the level.“Spectate everyone” mode, splitting the HUD and zooming out the game view to see all players at once.Spectate any individual player, changing targets at any time.Headless dedicated server to allow hosting persistent lobbies and tournament matches. Optional support for direct IP connections and LAN play.Steam multiplayer integration for creating and joining lobbies – no port forwarding needed.In-game lobby browser and lobby visibility settings (public, friends-only, private).High-latency support: two-player sessions are playable up to 300 milliseconds of latency.Play with friends from around the world without perceptible input/audio/visual lag!.Play with up to 8 players at once in online co-op and versus modes!.Suzu is fully invincible during her dash, protecting her from any enemies waiting at her destiation.Bounce traps redirect her dash, altering her attack trajectory and final position!.The dash attack is only stopped by walls and shielded enemies, letting Suzu travel many tiles in an instant.All enemies in a straight line are killed instantly as Suzu dashes through them.Wields the Lance of Courage, a melee weapon that unleashes a rapid, powerful dash when killing an enemy!.This can also be done manually by performing the “Eject” action ( Left+Right).Once the timer runs out, the possessed enemy starts taking damage, eventually forcing Chaunter back into its base form.Control of an enemy cannot be kept indefinitely – a countdown of 24 beats starts ticking as soon as Chaunter takes possession.When losing all hearts while transformed into an enemy, Chaunter reverts back to its usual form.Attacking, digging or using items forces them to stand still for a few beats.Unlike fast enemies or Chaunter itself, slow enemies are allowed to wield weapons, overriding their usual attack!.Slow enemies such as Skeletons or Golems can move quickly while possessed.For example, a possessed Red Dragon breathes fire using the two spell buttons.All enemy abilities are mapped to the action and spell slots.Possessing an enemy lets Chaunter take full control, copying their health, damage and abilities!.
In this case, users might choose the RealGrain plug-in. While most photographers desire a no-noise solution, some may opt for the old look of film grain. Users interested in Noiseware's 'Stronger Noise' option to beef up image grain should upgrade to the RealGrain plug-in. Thrifty consumers should save their money and put it towards faster lenses. Although Noiseware is useful to a particular group of photographers, the bulk of consumers should spend the money on better equipment rather than time-consuming post-processing software. Users of Photoshop CS or higher already own comparable tools to Noiseware, although limited, such as the 'Noise Reduction' and 'Increase Noise' tools, as well as the noise removal function found in Adobe Camera Raw. However, for the majority of photographers who are not dealing with large volumes of noisy images, the Noiseware plug-in will not be as useful. Most photographers should be satisfied with the simple "Despeckle" tool found in Photoshop Elements, a program that sometimes comes free with camera purchases. The image below was used with the Windows version of Noiseware Professional 4.1 through Adobe Photoshop Elements 2.0, although Noiseware is also available for Mac and all other Photoshop versions. Noiseware effectively reduced grain by smoothing the image. With the preset option "Full Weaker Noise," photographers can quickly decrease noise in a cinch, which may be the most used feature of the program, although note below the smoothing over of detail that goes along with the noise.įor photojournalists on deadlines, the Noiseware software is pretty useful, especially for spot news reporters shooting at high ISOs or sports photographers looking to get clear faces from under the helmets. Retailing at $69.95 for Noiseware Professional and $49.95 for the Standard version, Noiseware is worth the cash for these niche photographers when time is money. Noiseware 4.1 is a plug-in primarily geared at reducing grain at high ISOs, night time scenes, or any other situation where noise is prevalent. Users can, however, increase noise if they so choose with options for "Stronger Noise" and "Weaker Noise." Users also have the option to change the luminance and color noise levels on sliding adjustment scales. Photojournalists, studio photographers, and graphic designers will find that each Imagenomic plug-in is aimed at a different audience. Product satisfaction really depends on the photographer’s type of work. The Mac and PC compatible software supports Photoshop 7.0, CS, and CS2, as well as Photoshop Elements 2, 3, and 4.0. Users may already be familiar with Imagenomic’s Noiseware software, a plug-in that reduces the graininess of digital images through Photoshop to preserve image quality. The new software programs, RealGrain and Portraiture, released this month, however, veer from the photo realism of Noiseware to creatively enhance images for a nostalgic film aesthetic or for clean portraits with seemingly flawless faces. Portraiture is a quick retouching solution for $169.95. Real Grain is designed to replicate the look of film and sells for $99.95. The Noiseware plug-in reduces image noise and is priced at $69.95 and $49.95. The three special effects plug-ins cater to photographers in need of expanded Photoshop Filter tools. Here a lady with a bit pale skin tone, and a wonderful red dress.*Decem– *Software vendor Imagenomic recently launched two new Adobe Photoshop plug-ins, Portraiture and RealGrain at the PhotoPlus Expo last month, adding to their Noiseware software product line. Whether you have people with a pale skin tone, or a tanned skin tone, or black people, all that looks very good with Velvia. But with all other skin tones, no problems at all. There is only one aspect to be considered: The person you photograph should not have a reddish skin tone, that does not work well with Velvia indeed. It can be indeed used for portrait and fashion photography. Velvia and its rendering of skin tones: It is a much more versatile film than many photographers think. My most used films in this genre are Astia 100F, Sensia III, Provia 100F / AgfaPhoto CT Precisa 100 and Provia 400X.īut I am also using Velvia (especially Velvia 50) quite regularly in portrait and fashion, too. Yes, I have experience with Velvia 50 and 100 in portrait and fashion photography. Capable of reading timecodes directly from Matroska files for seamless VFR work. Full support for variable framerate video and Matroska timecodes.Automatic live preview of subtitles updated as you type, showing you exactly what the subtitles will look like in the player.Nearly all video formats are supported out of the box, but if that isn't enough, Aegisub can also use your system's DirectShow environment to open any format you can play in Windows Media Player.Multiple language subtitles? Legacy programs without Unicode support? No problem, Aegisub has full support for both Unicode and most common legacy encodings both reading and writing.Aegisub doesn't lock you into using any specific format importing and exporting from and to several different formats (ranging from MPEG-4 Timed Text to MicroDVD) is supported.Support for many formats and character sets Made a mistake? Had a system crash? Don't worry, Aegisub saves your.ass with features like multi-level undo/redo, auto saving, backups and emergency recovery saving in case of system or program crashes.With help from such features as spell checking/thesaurus, a translation assistant, call tips for override tags, syntax highlighting and various macros, translating, editing and quality assuring subtitles is now easier than ever.Simple and intuitive yet powerful interface for editing subtitles Aegisub makes it quick and easy to time subtitles to audio, and features many powerful tools for styling them, including a built-in real-time video preview. Now the inquiry is, if you desire the soft below to be a hard sub, just how do you do it? See explanation number 2.Aegisub is a free, cross-platform open source tool for creating and modifying subtitles. That means, your subtitles are finished however still in the kind of soft sub. When ended up, save the subtitles, and what comes out is a file called.ass. You simply have to match when and where you placed the subtitles. On the appropriate side is the audio mass line of the video and the location to kind the caption message. First, you select the ‘video’ toolbar at the top, after that select ‘open video.’ After the video has been successfully posted right into the software, the video will show up on the left-hand screen-Adjustment the settings to one hundred percent to ensure that you are easier. How to operate it is likewise fairly easy. This software is really simple, and you can download it absolutely free. Aegisub for WindowsĪegisub is software for placing subtitles into videos. Adhere to by accessing the Audio food selection – Open up Sound from Video so that the audio from the video shows up on Aegisub. The next step just goes into the video that you desire to subtitle with the Video – Open up Video food selection. When it comes to timing and subtitle placement, we will certainly be significantly assisted because video playback such as play and pause can be controlled with the keyboard. When in the subtitling procedure, we can format text with a variety of specification options, such as vibrant, italic, and shade. The video layouts that can be imported into Aegisub consist of MKV, AVI, MPG, MPEG, MOV, WMV, and MP4, while the resulting caption layout is in the Advanced SubStation Alpha style. I'm willing to take the very minor risk it will shut down while I still want to play those games in exchange for convenience, higher reliability against games being lost or broken, eshop exclusives, sometimes better sales, etc. We don't know how long the re-downloading ability of the Switch eshop will last, but the precedent is 10+ years after the successor comes out and if (please please) the next console is back-compatible with Switch that could be for a very long time indeed. So after 15 years or so, eshop is winning so far. From the Wii era, most but not all my physical games still work and the wii eshop still lets me redownload games I've bought. I don't really agree with one of the pros of physical and don't personally care either way about most of the others (I'm not a collector and I have to pay Nintendo for NSO anyways).Īs for keeping games forever I've one way or another lost all my pre-Wii games (lost, stolen, broken, damaged by water, etc). If digital games were more reliable and were guaranteed to stay available forever (or could be backed up in such a way) they would be the superior option by far. I find myself being less interested in going through the labor of switching carts to play games on Switch. There's also the fact that digital games should absolutely never cost as much as a brand new physical game since there's no manufacturing, store presence or stock to consider, and yet brand new digital games still retail at the same price, which makes it hard to support digital games that aren't indie.īut the convenience of digital can't be beat. Of course, digital has major issues, like games possibly being broken or gone forever when online stores close up shop, games are removed for one reason or another or servers shut down. Just means I'll never be much of a retro collector. As much as I want physical to never go away, digital is so much more convenient. Availability is a concern, and a physical cart or disc doesn't mean the game won't need an online connection for patches and what not. Today's market has made supporting physical much more difficult. And most important, in many cases nowadays, physical media is just a fancy digital purchase, it may be just a download code in a box, or you still need internet and servers to play the good or complete version of the game, get DLC, play online, or just play at all, many games require internet and servers working even if you buy physical.įor personal use, physical games still have a lot of advantages over digital games, but they aren't a godsend, and neither physical or digital media are good for videogame preservation, the only option is piracy.Arcades are a big example of physical media that doesn't work, they are expensive, they are rare, they are big and only rich people can have them at home, they are hard to fix, and many classic arcades were never ported into home versions, or had inferior ports.Older games can have physical copies around, but they may cost a fortune, maybe even more than a new current gen console, in recent years, videogame collecting became a very expensive hobby.It takes space, not everyone can have shelves full of games.Preserving the software means nothing without the hardware to run it, many classic consoles and computers are breaking down and can't be fixed, while modern consoles are much more fragile not all consoles can have those clones.Recent discs are not made to last, made with cheap plastic.Even if you take care of it, it does not last forever, cartridges and discs will someday stop working, even if never used, and floppies are ephemeral. For the people who claim that physical media is superior, nope, it's not perfect: Assuming that no other players are hitting the dummies or providing buffs, you will always find the same condition while running your tests. This is where dummy tests can help setting up your ideal rotation and build. Even doing two runs with the exact same build can lead to vastly different numbers, because you have no chance controlling all conditions like group composition or the type of mobs you face. Too many other stuff factors into your DPS. External validity describes to which extent results can be held true for other cases and situations.Īs you might imagine our recorded dungeon runs do not offer enough internal validity in terms of builds. Internal validity is an estimation how accurately an observed effect can be credited to its assumed cause. Any empiric study faces the challenge to balance between internal and external validity. Target Dummy was made for 1.14 Fabric and requires the Fabric Loader + Fabric API. To understand the value of these tests we need to talk about experimental theory a bit. Target Dummy adds in an entity that will read out your damage output. This makes them ideal to test builds and record and compare DPS meters. Several areas in Neverwinter such as Dread Ring or the Trade of Blades feature Training Dummies that players can hit infinitely. Today we are going to look at another very popular way to utilize the Combat Log: Dummy Tests. In the first two posts on the series we learned how to set up the Advanced Combat Tracker and evaluate dungeon runs. Neverwinter Feats and Powers Calculator.PAX “Collaborative Storytelling” Panel Summary.PWE Runs Multiple Campaigns for Ravenloft.Let’s Reward Daily Dungeon Runs on Alternate Characters.Catching up in Ravenloft Easier Than Ever.The Weekly Haul Is a Keeper, but Still Unlikely to Stay.Barovia Gear Cheat Sheet by Forsaken Souls.Claim Tarokka Cards on Each Level 70 Alt.The Easter Egg Adventure Party Made It to Ravenloft.All You Need to Know About the Ravenloft Release.Neverwinter Consult Expedition Pack: Is It Worth Buying?.Lockbox Changes & New Opportunities Lockbox.Workshop Artisans, Tools, and Supplements.Here's How the Dab Hand Artisan Skill Works Travel the road to redemption in a new story with a most exciting role playing and action game - Orders & Chaos 2.Have Alternate Characters Gotten a Sneaky Upgrade thanks to VIP Re-Roll Tokens?.New Lockboxes Don't Benefit from Double Events.Bag of Tricks: Farming Small Heroic Encounters.Bag of Tricks: Tbotr Professions Info Page.Honoring the Feedback Thread Contributors.It’s a Shame You Only Get Six Quests out of the Acquisitions Incorporated Campaign.Is Acquisitions Incorporated What the Game Really Needs?.Neverwinter Compensates PC Players for Heart of Fire Launch Struggles.Everything You Need to Know About the Heart of Fire Release.The Heart of Fire Brings Acquisitions Incorporated to PE.Mod 12: Xselli's Oathbound Paladin Buff Build.Mod 14: Insatiable Peanut Guide to Stabbing (TR).Alternate Characters Guide (Updated for Mod 15). This stuff is hard plastic that you can actually cut with a hobby knife. It’s not the same “Grey-Goo” plastics that Privateer used in previous editions. Like I said, everything you need to play is in the box! Some of these missions are simple – “how to move, how to shoot, what is Fury” – but by the time you’re playing mission 11 you’re actually going to be fighting a ‘Caster duel! Yes, the box even has some cut-outs for the opposition that you can play against. Inside you’ll find 11 missions designed to teach you everything you’ll need to know how to play the game. If you’re entirely new to Warmachine/Hordes then the basic training guide is you’re new best friend. If you’re a new to the hobby these guys are comprehensive enough that you can learn from, but simple enough that anyone can follow. The faction intro guide also has some great painting guides to get you started. These are “legit lists” that show how you can use the models in the box to fill out to a pair of 75 point lists. Aside from all that awesomeness, the faction intro guides also include recommended things to add – and these aren’t you typical “add this terrible unit that no one actually uses” suggestions. Privateer really out did it with these boxes. Dice, tokens, a measuring device, terrain, a play-mat, a mini-rule book, a faction intro guide & a basic training guide that walks you though EVERYTHING you’ll need to play. And when I say all the extras, I mean ALL the extras. Aside from having a fully functional battlegroup to get you started with your chosen faction, you also get all the extras. You don’t even need a friend with this box. These Battlegroup starter boxes are literally everything you need to start playing the game. I’m sure most of you probably read that last sentence and thought “oh that’s just typical hyperbole and hype for a new product.” Well, let me be perfectly clear – it’s not hyperbole. If you were looking for the perfect boxes to jump into Warmachine and Hordes Mk III then Privateer Press has a deal for you! The new Battlegroup Starter Boxes are one of the best “getting started” products I’ve ever seen: Join us we take a look inside the new MK III Trollbloods & Skorne Battlegroup Starter Boxes! At 2560x1440 it stays above fps without issue, but with a newer GPU you’ll probably be able to see the benefit of a 120Hz monitor without problems.Ī few hours of play on live servers have been gone by without major incident, though they were overloaded for a few hours directly after launch. Otherwise, I’ve run into no graphical glitches and can maintain 120+ fps at 1920x1080 on higher settings with ease. I spent the remaining hours of the campaign hoping for anything half as interesting.Ĭall of Duty: WWII runs well and looks sharp on my PC (see my specs above), though some of the post-processing effects might trouble aging rigs. It's a tense, novel break from shooting heads as they peek out over cover. If you talk to the wrong person, they'll question your purpose and identity, which you are told to memorize beforehand by referencing a fake ID. What follows is like being on the receiving end of a first-person Papers, Please: You have to find your contact in the environment among plenty of lookalikes, and speak a code phrase to them. During the liberation of Paris, you assume the role of an undercover operative infiltrating a Nazi garrison. A few stealth sequences just transition into the typical Call of Duty firefights, which are far more forgivable, but without the proper training or UI to make enemy pathing clear, the pure stealth sequences easily fall apart.Ĭall of Duty: WWII stops feeling historical beyond appearances pretty quickly.Īs rote as the rest of the levels are, there's at least one new classic, and it involves almost no shooting at all. It'd be great as a set piece that you glide through, skirting on the edge of German lanterns, but the result is a frustrating stretch of trial and error. The worst is punctuated by a sequence that's intended to be the emotional climax of the second act where you carry a stranded civilian through enemy territory. Stealth levels are more prominent, and are as exciting as they are frustrating. Ranging from practical to absurd and videogame-y as it gets, squad abilities help break up the monotony of WWII's mostly unsurprising level design. One gives you health packs, another replenishes ammo, another grenades, one calls out a mortar strike, and your CO highlights the enemy soldiers in bright white. Each war friend that accompanies you comes with a simple perk that refreshes on a timer. They made me feel like the opposite of a wall-running super soldier, and more aware of my small cast of useful squadmates. Once you run out, Call of Duty's ever-flowing enemy soldiers will almost certainly finish the job, but I enjoyed feeling frail and mortal again, even if I was using health packs at the same steady rate the auto-generating health would have provided. You can stockpile a few to use on demand, which adds a welcome, if superficial layer of tension. It never regenerates, only replenished by health packs scattered around the level or thrown to you by a squadmate. Things are different in the return to 1940s Europe, but by small degrees.įor the campaign only, the health system returns to the original Call of Duty's finite life bar. To my surprise, it wraps with one of the quieter (still loud) endings I've seen in a Call of Duty game. Starting with the iconic and obligatory landing at Normandy, you shoot your way through the Western Front, liberating Paris, crossing the Rhine, and taking part in the Battle of the Bulge. You play as Daniels, a US soldier and member of the 1st Infantry Division. This is another Call of Duty campaign, replete with slow crawl concussion scenes, cornfed soldiers, and angry COs. This isn't the powerful history lesson for future generations it was first billed as. I'm not surprised Call of Duty always flubs the grandiose promises made by its marketing. It turns a global catastrophe into a melodramatic test of camaraderie, more concerned with making you feel cool than bogging anyone down with historical context. The singleplayer campaign isn't really about WWII anyway, it's about how friendship between adult men requires both great sacrifice and a great aim.
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